For The Winis an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of one's tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective.
Players take turns using either 1 or 2 actions within 5 action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if one budgets one's actions wisely, one can play several actions in a row for game-winning combinations. The available actions are as follows:
Add a tileto the Grid
Moveone of one's tiles
Refreshor flip a tile face up
Shovea tile or column/row of tiles
Activatean ability (the chosen tile turns face down; see below)
Characters & abilities
Alien— The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her.
Monkey— The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching.
Ninja— The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid.
Pirate— The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid.
Zombie— The Zombie can infect any adjacent tile. The infected tile is removed from the Grid and replaced with a Zombie tile that has not yet been added to the Grid. If all of the Zombie tiles have already been added to the Grid, the Zombie may choose one adjacent tile and deactivate it (that is, flip it face down).